Armored character rig Free low-poly 3D model
cgtrader
WIP 2019.10.24. Made substantial topology fixes and polished UVs for seamless visuals, then meticulously reviewed materials to squash bugs and fine-tune settings, while incorporating fresh render tests. 2019.08.09. This extensive project combines an array of advanced computer-generated imagery skills: Mastering hard surface modeling alongside character sculpting, efficient retopology for simplified poly-counts, intricate rigging that enables lifelike poses, precise animation delivery (240 frames), vibrant texturing and detailed material design, impactful lighting setup, and final rendering techniques. Conceptional armor originates from the expertise of Jeremy Chong's exceptional Artstation concept art - sleek and sophisticated. As an added dimension, a corresponding female model is concurrently under development. Still to tackle: Develop optimal UV mapping techniques, create cohesive materials and engaging textures. Issues have indeed emerged with gloves - room for improvement awaits. Improvise authentic cloth physics simulations or meticulously craft each component manually, considering prior rigging limitations when implementing Blender physics.
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