Armchairs 3

Armchairs 3

3docean

Armchair 3D Model, number three in my growing collection. Production-ready 3D asset, complete with PBR materials, textures, and a non-overlapping UV layout map provided in the package. The model features quads-only geometries, eliminating the need for tris or ngons. Customization is easy: the UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, and texture in the package has a unique, meaningful name. Made in Blender 3D 2.80, utilizing Cycles/Eevee materials, then exported to OBJ/FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal engines. Promotional images: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.80. You'll find 11+ promotional images in this description: * Numbers 1-6 were rendered in Cycles (Blender 3D 2.80) * Numbers 7-8 are wireframe images * Numbers 9-10 are screenshots from the Blender 3D scene, showcasing the UV layout * Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. The package contains: * 1 Object (mesh) * 1 PBR Material * UV-unwrapped geometries (non-overlapping UV layout map provided in the package) * UV-mapped Textures UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created with Substance Painter. Polygonal, quads-only (no tris/ngons); 18,350 vertices, 18,344 quad faces (36,688 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! * Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! Important: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, which is not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/armchairs-3-97ff8eb16def4902a6c38bef2073cd90

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