Armchairs 2

Armchairs 2

3docean

Armchairs 3D Model, part of my extensive collection. Production-ready 3D asset, featuring PBR materials and textures, along with a non-overlapping UV Layout map provided in the package. Quads-only geometries ensure seamless rendering (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as PNG with alpha). Each Object, Material, and Texture has a unique name for easy identification. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 show UV Layout screenshots from the Blender 3D scene Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 6411 vertices, 6403 quad faces (12806 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image, not included in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/armchairs-2-4549fc64175d4aaaa0dd4f308766269d

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