Armchair VINTAGE brown leather houses the world 3D model

Armchair VINTAGE brown leather houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other formats. The native format is .skp, while 3dsmax scene utilizes 3ds Max 2016 with Vray 3.00 rendering. HOUSES FURNITURE WORLD, NEW 2013 The brown leather Chesterfield armchair exudes a timeless charm that belies its age, making it all the more attractive. This upholstered chair boasts leather in a rich brown hue with an aged look reminiscent of antiques. Featuring a vintage aesthetic, this Chesterfield armchair provides an exceptionally comfortable seating experience. A studded finish accentuates the armchair, creating a warm atmosphere in any living room. Discover also the brown leather armchair vintage Baudelaire. Size: 76 cm high x 120 cm long x 92 cm wide http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-chesterfield-cuir-marron-moka-vintage-133220.htm Ref: 133220 Price: €699 Polygons: 1741 Textures can be located within the .skp file How to extract textures from a .skp file? If you possess any of the following software, it's quite straightforward. Follow these guidelines provided: Sketchup (Free) Simply export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder containing all of the textures with the exported file name. C4D (Trial version is sufficient) Importing .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When importing .skp file into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can locate textures there. Alternatively, export an fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures alongside the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now view all textures, located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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