Armchair VERSAILLES houses the world 3D model
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This 3D model was originally designed with Sketchup 8 before being converted into all other 3D formats. Native format is .skp, while 3dsmax scene uses 3ds Max 2016 version and is rendered with Vray 3.00 Imagine yourself at the royal court of the King of France where you can share extraordinary evenings with your loved ones seated in your comfortable taupe linen Versailles chair. This antique-style taupe armchair will perfectly fit into a classic, elegant living room setting. The extremely comfortable design features 100% linen upholstery with a solid elm structure for unparalleled refinement. Check out the chair light gray and white modern impression as well. This product belongs to the range Versailles, which revisits the spirit of classic chic style furniture with a fresh perspective. The beautiful mango trays, subtly limed white in contrast to the black patina done with brush strokes, elegantly showcase artisanal craftsmanship. The intricate and carved drawers add to the vintage aesthetic, while the beautifully carved and patinated brass hardware brings an authentic touch to the collection. A wax coating provides shine and easier maintenance. Dimensions: H 98 x W 52 x D 58 Weight: 10 kg You can view this product on http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-versailles-116355.htm, ref number 116 355 priced at €179.00 The 3D model contains 14708 polygons Textures are stored in the .skp file If you have any of these software applications, extracting textures from the .skp file is a breeze: Sketchup (Free) Simply export the image as your preferred 2D file under File/Export/2d Graphic - drop down option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, ensuring that Export Texture Maps is checked. Go to the exported file location, and you will find a folder with all of the textures. C4D (Trial version sufficient) Importing the .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that has texture on, then click on the texture name in the Textures section, followed by clicking the three dot button. You will now see all the textures, which can be found in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures into any folder you like.
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