
Armchair VAMPIRE cow houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into various other formats. Native format is .skp, while the 3dsmax scene uses 3ds Max 2016 version and is rendered with Vray 3.00. CATALOGUE 2015 Ref: 147290 Dimensions (cm): H 77 x W 71 x PR 57 Weight: 8 Kg The essential VAMPIRE chair of French designer Pierre Guariche has been reissued in a bold release. A molded shell is covered with genuine black and white cowhide. Adopt this design icon of the 50's for a touch of timeless originality. Deco detail: every animal hide features distinct spots, which may vary slightly. Your chair will be unique! Our advice: pair this chair with the black leather model.\nRef: 147290 Price: $329.90\n\nTextures can be located within the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you have any of these software programs, it's simple. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder containing all the textures with the same name as the exported file.\n\nC4D (Even a trial version is sufficient)\n\nImporting the .skp file into C4D automatically generates a folder containing textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file, 3ds Max stores texture files in the ..\3dsMaxsceneassetsimages directory. You can find textures there as well. Additionally, you can export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (Even a trial version is sufficient)\n\nImport .skp into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that features texture. Click on the texture name in the Textures section, and then click on the three-dot button. You can now see all the textures located in the ..\AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any desired folder.
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