Armchair red BAUDELAIRE houses the world 3D model

Armchair red BAUDELAIRE houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8, before being converted into numerous other formats. Native format is .skp, while a 3ds Max scene uses 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 - where comfort meets English style with the red velvet Baudelaire armchair. The studded finish on this armchair really stands out, thanks to its beautiful upholstery. Complete with a seat cushion and back cushion, this armchair is mounted at the front on two wheels for added mobility. Also available in blue duck, eggplant, green, fuchsia, taupe, anthracite - all vibrant colors that will match any decor. Dimensions are 89cm in height, 82cm wide, and 81cm deep; while it weighs in at 23 kg. The ref code is 133080 and the price tag comes in at €399. Polygons make up a total of 1587 in this model. Textures can be found directly within the .skp file. Want to know how to extract those textures? Don't worry, it's easier than you think! Here are the step-by-step instructions for popular software: Sketchup (Completely Free) Export the image as a 2D graphic by going under File/Export/2d Graphic - drop down option. Alternatively: 1. Go to File -> Export -> 3D Model and choose COLLADA File (*.dae). Make sure Export Texture Maps is checked. 2. Head over to your exported file location. A folder containing all textures should be there, matching the name of your .skp file. C4D (Even Trial Version Will Do) Simply import your .skp file into C4D and voila! A new folder with textures should pop up next to your original file. 3ds Max Just import that .skp file and voila - you'll find texture files stored in the following directory: ..3dsMaxsceneassetsimages Or, if you'd rather not navigate through directories, simply export fbx file with embed media option selected (in the export dialog window), so it generates a textures folder automatically. Rhinoceros 3D (And Once More - Trial Version Should Be Okay) Simply import that .skp into Rhinoceros. Next up is the material editor - you'll find it in Panels->Material Editor. Pick any material with a texture and then click on that name (within the Textures section) and finally, on the three dots next to it - it should now be in plain view! The location should be within the directory .AppDataLocalTempembedded_files Free to copy/paste as you please, directly from this new folder!

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