Armchair PIRATE houses the world 3D model

Armchair PIRATE houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and later converted into various other 3D formats. The native file format is .skp, while the 3ds Max scene utilizes 3ds Max 2016, rendered with Vray 3.00 in Catalogue 2014 mode. A collision occurred - The Pirate armchair demands you to breathe the fresh sea air. Made from wood and covered with a 100% cotton canvas displaying navy blue stripes, this chair also features an embroidered sign of pirates, which appeals to both young and old. This sublime child seat can be coordinated with the Corsair armchair in a blue and white living room setting. Specifications: H 81 x W 63 x D 73 (cm), Weight: 10.10 Kg Reference number: 123604 Price €199 Polygons used: 1347 You'll find textures inside the .skp file. If you have any of these software applications, extracting textures will be easy - follow these guidelines carefully! Sketchup (Free) To extract an image, go to File -> Export -> 2D Graphic and choose a desired 2D file format from the dropdown option. Another method: export it as a COLLADA file (*.dae). Check 'Export Texture Maps' in the options and navigate to the exported file location. A folder with the texture maps should be there. C4D (Even the trial version is enough) Importing .skp into C4D will automatically create a textures folder adjacent to the .skp file. 3ds Max When importing a .skp file into 3ds Max, the software stores the texture files in ..\3dsMax\scene/assets/images You can find the textures there, or export an fbx file with the 'Embed media' option selected in the export dialog window, so it generates a textures folder together with the fbx file. Rhinoceros 3D (The trial version is enough) Import the .skp file into Rhinoceros 3D, then open the material editor by navigating to Panels->Material Editor. Select any material with texture applied and click on the texture name in the Textures section - it'll show all the textures available. They should be stored in the ..\AppData\Local\Temp\embedded_files directory You can now copy and paste them into any folder you like!

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