
Armchair OSCAR Maisons du monde 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 2016 version of 3ds Max and renders with Vray 3.00 Fall for the Oscar leather-look armchair featuring elegant shapes. This lounge chair, sporting a retro design, adds sought-after elegance to your interior. Maintaining this warm chocolate brown chair is easy due to its PVC coating; it will surely become your favorite piece. Place two brown sofas next to this charming lounge chair and fill with seating for 4 people comfortably. Dimensions: Height 70 cm x Width 84 cm x Depth 85 cm Weight: 18 kg http://www.maisonsdumonde.com/en/fr/produits/fiche/fauteuil-oscar-105009.htm Ref. 105009, Price: â¬229 Polygons: 437 Textures can be found in the .skp file Extracting textures from the .skp file is easy using the following software: Sketchup (Free) Export the image as a 2D file under File/Export/2d Graphic - drop down option. Another way to extract textures from Sketchup is: Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. You can also extract textures by: Exporting an FBX file with embed media option selected in the export dialog window, so it automatically generates a folder of textures together with the fbx file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files to ..\3dsMaxScene\Assets\Images. You can find textures there or also: Export an FBX file with embed media option selected in the export dialog window so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D and open Material editor. Select any material that has texture on and click on the texture name in the Textures section, then click on the three dot button and now see all textures; they should be found in ..\AppDataLocalTemp/embedded_files directory. You can copy and paste textures to a folder of your preference freely.
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