
Armchair GUARICHE brown houses of the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 before being converted into various other formats. Its native format is .skp, while 3dsmax scenes are compatible with 3ds Max 2016 version, rendered with Vray 3.00. HOUSES FURNITURE WORLD brings you a creative design at an affordable price with leather rocking chair brown G1. Designed by Pierre Guariche, this stylish leather rocking chair features a clean, modern aesthetic. This comfortable vintage brown armchair adds character to your contemporary living space. Discover also the leather armchair Vintage black Polaris. Dimensions: Height 74 cm x Width 72 cm x Depth 82 cm, Weight 0.10 Kg \nRef: 133741 Price: $299\nPolygon Count: 8933 \n\nTextures can be accessed in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have one of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nSimply export the image as your preferred 2D file format using File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the options menu. Go to the exported file location. In the directory, there should be a folder containing all the textures with the exported file name.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. To export an fbx file with embedded media selected (in export dialog window), a folder of textures will automatically be generated alongside the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material with texture applied. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, which should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.
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