Armchair GUARICHE brown houses of the world 3D model

Armchair GUARICHE brown houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software and then converted into multiple formats. Its native format is .skp, with a 3dsmax scene compatible with 2016 version rendered using Vray 3.00 software HOUSES FURNITURE WORLD produced in 2013 offers the design of the 60s with the vintage leather brown chair Mars. The designer behind this design is Pierre Guariche, and it takes the form of a UFO in any modern living room with its mounted steel base and round seat cushion for maximum comfort. Additionally, discover the Luna vintage brown leather chair for an alternate seating option. Specifications: Height (cm) 78 x Width 82 x Depth 78. You can find the design here at maisonsdumonde.com/fr/produits/fiche/fauteuil-vintage-cuir-marron-mars-133711.htm. The item's reference is 133711, priced at €699. With a total of 720 polygons, this 3D model provides exceptional detail. You can find all the necessary textures within the .skp file. Here are some easy ways to extract these textures from the .skp file using certain software. For Sketchup (Free) - Simply export the image as your preferred format through File/Export/2d Graphic. Alternatively, for Sketchup: Go to File -> Export -> 3D Model, and choose COLLADA File (*.dae). Be sure to check Export Texture Maps in the options. Locate the exported file, and you should see a folder with the same name as the .skp file containing all your textures. C4D (a free trial version will do) Once you import .skp file into C4D, it automatically creates a folder for textures right next to the imported .skp file. In 3ds Max: Import the .skp file into 3ds Max and all your texture files will be stored in the ..3dsMaxsceneassetsimages directory. Alternatively, export an fbx file with embed media option enabled (available under export options), which will automatically generate a textures folder together with the exported file. For Rhinoceros 3D software: Import the .skp file and open material editor by navigating to Panels->Material editor. Select any material that includes texture on it, click on the texture name, then three dots, allowing you to see all your textures in ..AppDataLocalTempembedded_files directory. Lastly, feel free to copy or paste your desired textures to whatever folder you choose.

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