Armchair GUARICHE blue Cannard houses the world 3D model

Armchair GUARICHE blue Cannard houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 software and later transformed into all other 3D formats. The native format is .skp, while a 3ds Max scene uses version 2016 of 3ds Max and rendered with Vray 3.00 software. Houses Furniture World features a fresh New 2013 design icon based on the stylish blue vintage chair from the iconic designs of the 50s, made famous by Vampire duck as a retro home decoration favorite. The bold reissue of Peter Guariche's original chair will give your space some pizzazz and personality. In addition to this beautiful piece, discover the elegant Seashell chair, which boasts a unique style all its own. Specifications for the Blue Vintage Chair: Height (cm): 78 Width (cm): 72 Depth (cm): 57 Weight: 0.10 Kg Ref ID: 133723 Price: $169 Polygon count: 3048 Textures can be found in the .skp file itself. How to extract textures from the .skp file? If you have any of the following software, it is straightforward to follow these simple guidelines: Sketchup (Free): Firstly, just export your chosen image as a 2D file under File -> Export -> 2d Graphic option. Alternatively: File -> Export -> 3D Model and choose a COLLADA file type. Be sure to select the Options button and verify that Export Texture Maps is ticked. Go to the exported file location where there should be a folder containing all textures with the exported file name. C4D (even Trial version will work): Importing the .skp file into C4D generates a textures folder automatically next to the original .skp file. 3ds Max: When you import a .skp file, 3ds Max stores the texture files in the ..\3dsMax scene\assets\images directory. Alternatively, when exporting an fbx file with the Embed Media option selected (located in export dialog), it generates textures automatically with the exported file. Rhinoceros 3D: Import your .skp file to Rhinoceros 3D and open up material editor (found in Panels -> Material editor). Next, pick any material featuring a texture and click on the texture name found in Textures section followed by clicking on three dot button. The textures can be found now in the ..AppDataLocalTemp\embedded_files directory. Don't hesitate to copy or paste these extracted textures into your preferred location for further use.

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