
Armchair green ROBINSON houses the world 3D model
cgtrader
This 3D model was originally created with SketchUp 13 and then converted to every other 3D format possible. The native file format is .skp, but the 3ds Max scene is specifically 3ds Max 2016, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 - This design features a Chic and exotic green armchair named Robinson that sports a bamboo chair mat varnished finish. With a matching green seat and backrest made of durable cloth material, this modern director's chair is designed to perfectly complement any oasis or stylish room setting. The green color option can also be found in off-white or sleek black. Specifications - H 90 cm x W 58 cm x D 46 cm Weight: 6 Kg \nRef: 129909 Price: 39 €\nPolygons: 524 \n\nText files, or textures, for this 3D model can be easily found within the native .skp file. Do you have one of these popular software programs installed? It's simple! Follow the detailed guidelines provided: SketchUp (Free) You can easily export an image as your chosen type of 2D file by using File > Export > 2d Graphic from the dropdown menu. Another way: Just go to File > Export > 3D Model, and save it as a COLLADA File (.dae). Next, click on the Options button, and ensure that 'Export Texture Maps' is selected. Go to your exported file location, and look for a folder containing all of your textures in a designated area. C4D (A trial version should be enough) Importing an .skp file into C4D will automatically create a folder containing all the textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in a subdirectory named '..3dsMaxSceneAssetsImages.' You can easily locate them there. You may also export an fbx file with 'Embed Media' selected as an option within the export dialog window. This will generate a folder containing all your textures together with the exported .fbx file. Rhinoceros 3D (A trial version should be enough) Simply import the .skp file into Rhinoceros 3D and open up the material editor. Select any material that has textures applied to it, then click on its name in the Textures section. Next, select the three dot button to see all of your textures displayed on-screen. You can now easily find them within the '..AppDataLocalTempEmbedded Files' directory. Feel free to copy and paste these textures to any desired folder location for easy access and use.
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