Armchair gray WAVES Maisons du monde 3D model

Armchair gray WAVES Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software and subsequently converted to all other popular 3D formats. The native file format is .skp, while the 3ds Max scene is built in 2016 version using Vray 3.00 rendering engine. CATALOGUE 2015 Ref. 147342 Dimensions (cm): H 93 x W 72 x PR 76 Weight: 19.60 Kg The sleek and sophisticated gray melange fabric armchair features a design inspired by the stylish looks of the 1950s, perfectly complementing modern living rooms with its timeless appeal. Mounted on elegant light wood feet, this vintage chair will seamlessly blend in with your home decor. Design highlight: Its classic rounded shapes are a testament to the 50s era of simplicity and elegance. Our suggestion: Pair it with small colorful cushions for a splash of joy. Why not add four vibrant cushions to take your home decor to the next level? For similar designs, be sure to check out the KELTON chair in our collection.\nRef. 147342, Price: € 299.90\nPolygons: 316 \n\nTo extract textures from the .skp file, simply follow these easy steps using your preferred software:\n\nSketchup (Completely Free)\n\nSimply export the image as your chosen 2D file format under the File/Export/2D Graphic option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, ensuring that 'Export Texture Maps' is checked in the options menu. Locate the exported file directory and look for a folder containing all textures within.\n\nC4D (The trial version is more than sufficient)\n\nImporting .skp files directly to C4D will automatically generate a textures folder adjacent to the original file.\n\n3ds Max\n\nWhen you import .skp into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. Alternatively, export fbx files with the embed media option selected (in the export dialog window), resulting in an automatically generated textures folder along with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport .skp into Rhinoceros 3D and open material editor by navigating to Panels->Material editor. Select any material featuring texture on it. Click on the texture name within the Textures section, followed by the three dot button. You can now access all textures in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste these textures to a folder of your choice.

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