Armchair gray IBIZA houses the world 3D model

Armchair gray IBIZA houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted into all other formats. The native format is .skp, while a 3ds Max scene uses version 2016 and rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Create a compact summer lounge filled with freshness by incorporating a light gray armchair called Ibiza. This chair has fiber-textilene material and striped appearance, complete with a seat cushion for maximum comfort. Two slightly curved armrests make this garden chair even more comfortable, available in anthracite or beige colors. Size (cm): H 89 x W 62 x D 60 Weight: 5 Kg\nRef: 130688 Price: € 99\nPolygons: 234 \n\nAll textures can be found inside the .skp file\n\nHere is how you can extract textures from .skp file?\n\nIf you have any of the following software, it is quite simple. Follow these steps:\n\nSketchup (Free)\n\nJust export your image as a 2D file under File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model and export it as COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location and in the directory, there should be a folder with the same name of the exported file containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder next to the .skp file that contains all the necessary textures.\n\n3ds Max\n\nWhen .skp file is imported in 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there or also export fbx file with embed media option selected (in export dialog window), so it generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file in Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on and click on the name of the texture (in Textures section), click on the three dot button to open the folder. You can find textures in the ..AppDataLocalTempembedded_files directory.\n\nYou can copy and paste textures to any other folder you like

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