
armchair DANDY eggplant houses the world velvet 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8, before being converted into various other formats. The native format is .skp, while 3ds Max scenes are set in 3ds Max 2016, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Inviting a sense of elegance and sophistication through color with Dandy armchair eggplant. This plush velvet armchair stands out with its attractive studded finish. Dressed in a modern and trendy dark color, the eggplant chair creates a unique and cozy atmosphere in any living room. Equipped with four sturdy castors, this comfortable armchair is also available in green, blue duck, or fuchsia. Size (cm): H 89 x W 82 x D 81 Weight: 12.10 Kg reference number 123297 price ⬠390 Polygons: 4347 Textures can be found within the .skp file To extract textures from a .skp file, follow these guidelines: If you possess any of the following software, it is relatively simple: Sketchup (Free) Export an image as your preferred 2D file using File/Export/2d Graphic - drop-down option. Another approach: Export the .skp file as a COLLADA File (*.dae) under File -> Export -> 3D Model. Click on Options and ensure that Export Texture Maps is checked. In the exported file location, navigate to the directory where all of the textures are stored within a folder bearing the exported file name. C4D (A trial version suffices) Upon importing the .skp file into C4D, an automatically generated folder containing all of the textures appears adjacent to the .skp file. 3ds Max Upon importing the .skp file, 3ds Max stores texture files in the directory ..3dsMaxsceneassetsimages. Additionally, you can export an fbx file with embed media option selected in the export dialog window, thereby generating a folder of textures together with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file into Rhinoceros 3D. Access material editor through Panels -> Material Editor. Select any material featuring texture and click on the texture name within the Textures section, followed by clicking the three dot button to reveal all of the textures stored in the ..AppDataLocalTempembedded_files directory. You may freely copy and paste these textures into any desired folder.
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