
Armchair child ST GERMAIN ivory houses the world 3D model
cgtrader
This 3D model was originally created with SketchUp 8 and then converted to all other 3D formats. Native format is .skp, while a 3ds Max scene utilizes version 2016 of the software and rendered using Vray 3.00. HOUSES FURNITURE WORLD offers new, 2013 items. Also featuring a play set for the dinette in the garden, discover an ivory child's chair, Saint Germain style. The wrought iron garden chair features a heart pattern file and full metal sitting capability. This product replicates the adult version exactly, coming with a matching round table from the same collection. As part of the Saint-Germain range, beautiful metal and wrought iron garden furniture combines strength and softness due to its elegant lines. Suitable for indoor or outdoor use, this furniture is ideal for terraces, patios, country gardens, and conservatories alike. The Saint-Germain collection features a white paint color with an aged effect applied using a patina, bringing various shades of hue. Specifications include: size (cm): H 67 x W 32 x D 32; weight: 7 kg. View product details here: http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-de-jardin-enfant-fer-forge-ivoire-saint-germain-130261.htm Ref: 130261, price: 29 €. Model polycount: 12590 polygons. Texturing information can be found within the .skp file. To extract textures from this file: 1. Using SketchUp (Free): a) Go to File/Export/2d Graphic option and export your chosen image type. 2. Alternatively, b) Select File -> Export -> 3D Model, choosing a COLLADA File (*.dae) file as the output. Make sure "Export Texture Maps" is checked under options. c) Locate the exported file in the specified directory. A folder with the same name as your exported file should contain all associated textures. Using other software: SketchUp Trial: The software automatically creates a folder containing texture files when the .skp model is imported into it. C4D Trial: * Import the .skp file and an automatically created folder containing textures appears alongside. * When opening material editor, simply click on any selected texture within the Textures section, followed by clicking the three dot button to locate all applicable files in ..AppDataLocalTemp/embedded_files. 3ds Max: * When importing .skp into 3ds Max, find textures in the "3dsMaxsceneassetsimages" directory. * Export as fbx with media embedding enabled in your chosen dialog window and you will get an accompanying texture folder together with the exported fbx file. Rhino3D Trial: a) First, import .skp into Rhinoceros 3D. Then, b) Go to Panels -> Material Editor c) Select any material displaying a texture; it must have been included in the original skp model. d) In Textures section click on texture name and you will now be able to see the file list containing them in ..AppDataLocalTemp/embedded_files directory. These textures can now easily be copied and pasted into your chosen directory for access anywhere needed.
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