Armchair CHARLIE fuschia houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 software and later converted to multiple 3D formats. The native file format is .skp, while a compatible 3dsmax scene uses 3ds Max 2016 with Vray 3.00 for rendering. To add some excitement to your ordinary living room, introduce a vibrant color with this stunning fuchsia pink chair called Charlie. It adds humor and joy to your life by bringing an unusual note of bold color to your living space. This velvet armchair is quite unique because it combines classic and modern styles perfectly, giving you an extraordinary experience for yourself and others when they visit your home. Discover also the matching orange and green chairs. Dimensions (cm): 102 high x 77 wide x 81 deep; weight: 19 kilograms For more information, please visit www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-fuchsia-charlie-115929.htm - reference number: 115929; price: €349. This item uses a total of 1,290 polygons. The textures for this model can be found in the .skp file. If you have one of the following software programs, it is easy to extract these textures: Sketchup (free version) First, choose File/Export/2D Graphic from the menu, then select a desired 2D image format. Another option: Go to File -> Export -> 3D Model and export the .dae file. Be sure to check Export Texture Maps in Options. After exporting the model, look for a folder with exported files at its location. The folder should contain all of the necessary textures. C4D (trial version) Importing a .skp file into C4D creates a new folder with texture images adjacent to the imported .skp file. 3ds Max When you import a .skp model, it stores textures in a ..\3dsMax scene/assets/images directory. You can also export an fbx file with embed media selected and then see a textures folder with your fbx file. Rhinoceros 3D (trial version) First, import the .skp model into Rhinoceros 3D software, open Material editor and select any material with texture applied. Now click on the texture name in the Textures section; click the three dot button. A folder should appear at its location that contains textures within ..AppDataLocalTemp/embedded_files. Feel free to copy these textures and paste them into your preferred location for future use.
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