Armchair CAPE TOWN gray houses of the world 1 3D model

Armchair CAPE TOWN gray houses of the world 1 3D model

cgtrader

This 3D model was originally created using Sketchup 13, before being converted into various other formats. The native file format is .skp, while the 3ds Max scene is built in version 2016, utilizing Vray 3.00 rendering software for HOUSES FURNITURE WORLD's NEW 2013 collection. Chic and timeless design, perfect for summer living rooms - this wicker chair from Cape Town combines style with comfort, boasting two gray cushions for ultimate relaxation. Additional support comes courtesy of two armrests, which are also available in braided anthracite as an alternative option. Complete the look with a light gray corner sofa to complement your garden furniture. Dimensions (in cm): 67 H x 87 W x 87 D; weight: 32.70 Kg. Order now at €349 Ref#: 130771 - approximately 94 polygons in total. Textures can be located within the .skp file for use in your designs. Extracting textures from the .skp file is relatively simple with compatible software. Use Sketchup (Free version): Simply export an image as a chosen 2D format via File > Export > 2d Graphic, following the provided options. Alternative Method: Access the 3D Model Export function under File > Export and choose the COLLADA file type (.dae). Select 'Export Texture Maps' from the options, then access the exported location where you'll find a folder containing all the textures. Utilize C4D (Trial version): Upon importing the .skp file to C4D, a new folder automatically appears alongside your file, storing the respective textures. With 3ds Max: After successfully importing the .skp model into 3ds Max, locate and access the textures within the 3dsMaxsceneassetsimages directory. For a simplified alternative, export the fbx file with embed media selected during the export process - a corresponding folder will contain all your necessary textures. Finally, use Rhinoceros 3D (Trial version): After importing your .skp model, navigate to the Material Editor under Panels > Material editor, selecting any material displaying textures. Right-clicking on the texture name reveals an option to view and extract all the embedded files within the ..AppDataLocalTempembedded_files directory. Feel free to copy-paste the required textures into any preferred location for seamless usage in your designs.

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