
Armchair BOUDOIR rosebud Maisons du monde 3D model
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This 3D model was originally designed using Sketchup 13 software, after which it was converted to multiple formats for universal compatibility. Native format is .skp while 3ds Max scene corresponds to version 2016 of this renowned modeling application, rendered utilizing Vray 3.00 The result is a Boudoir chair designed to add an air of mystery and intrigue to any living room space. By combining the simplicity of a sleek black design with subtle accents of fuchsia pink, this luxurious armchair challenges conventional norms and elevates the style of your furniture. Echoing the revival of classic Art Deco influences while still offering unparalleled comfort. Opt for lime green instead? Experience the captivating fusion of black and vibrant green in the black and green armchair Boudoir. Size specifications (cm): H 82 x W 60 x D 65, weight: 9 Kg Reference number: 116053, priced at €139 Polygons count: 4770 Additional textures can be accessed directly within .skp file Easy retrieval with various compatible software. Instructions for extraction follow. If you have access to any of these popular programs, you will find it simple to retrieve the associated textures by following these step-by-step guidelines. Sketchup (Free version available) To begin, export your chosen 2D image under the "File/Export/2D Graphic" drop-down menu. Alternatively, simply import .skp file into the software and let the built-in texture exporter handle it for you. C4D Importing the original .skp file generates a conveniently located folder containing all textures directly adjacent to the .skp file. This simplifies your access and usage of associated graphics materials. 3ds Max The process is straightforward, as textures are stored within the 3ds Max scene under the designated path directory (" ..3dsMaxsceneassetsimages"). To further enhance flexibility, you can export a corresponding FBX file with embedded media, resulting in a separate folder that stores textures alongside your FBX model. Rhinoceros 3D By importing the .skp file into Rhinoceros 3D, accessing materials becomes child's play. Locate any material with attached texture in the Textures section of your Material editor, and simply click on the corresponding name to open a dialogue displaying all relevant textures. For easier manipulation and customization, you can copy or paste these assets directly into an external directory as needed
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