
Armchair black ROBINSON houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 13 before being converted into every other available 3D format. The native format is .skp, while 3dsmax scenes are built using 3ds Max 2016 version and rendered using Vray 3.00. HOUSES FURNITURE WORLD is new to the market in 2013 with a Chic and exotic black chair Robinson made from bamboo with a mat varnish finish. The seat and backrest are upholstered in black cloth, making this director's chair perfectly complement any oasis. This stylish black chair can also be found in ecru or green finishes. Size (cm): H 90 x W 58 x D 46 Weight: 6 Kg Ref: 129917 Price: 39 € Polygons: 524 Textures can be easily located in the .skp file. How to Extract Textures from the .skp File? If you have one of these software applications, it's easy. Just follow the instructions below: Sketchup (Completely Free) Simply export an image as a 2D file by selecting File/Export/2d Graphic - drop down option. Another Option Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file and check the box next to Export Texture Maps in the options window. Open the exported file location, you'll find a folder containing all the textures. C4D (Trial Version is Sufficient) When importing the .skp file into C4D, a texture folder automatically generates right next to the .skp file. 3ds Max When importing the .skp file to 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with the embed media option selected in the export dialog window and it will generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial Version is Enough) Import .skp files into Rhinoceros 3D and open material editor by going to Panels->Material Editor. Select any material that has texture on and click on the texture name in the Textures section followed by the three dot button, it will show you all textures located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any folder of your choice.
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