armchair Beaubourg houses the world 3D model

armchair Beaubourg houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted into multiple other 3D formats. The native format is .skp, with a 3ds Max scene based on version 2016, rendered utilizing Vray 3.00. Featuring sleek design and clean lines, this Beaubourg white leather armchair will add sophistication to your living room space. This stunning vintage-inspired chair combines modern style with the comfort of plush white leather padding for ultimate relaxation. A refined, antique-style chair perfect for impressing loved ones or family at social gatherings. To explore more from the same collection: discover the classic old brown leather chair. Dimensions (in cm): H 76 x W 76 x D 85. Weight: 18 kg. Ref#: 110707. Price: € 690. Polygons: 440 Textures can be located within the .skp file for reference and utilization. For users with access to the following software, extracting textures from .skp files is simplified by following the provided guidelines: Sketchup (Complimentary): * Export your desired image as a chosen 2D file format under File/Export/2D Graphic - dropdown option. * An alternative method involves exporting as a COLLADA File (*.dae) under File -> Export -> 3D Model. Ensure Export Texture Maps is enabled, and then access the exported file location to locate textures in the accompanying folder. C4D (A trial version suffices): * Upon importing .skp into C4D, textures are automatically stored in a newly created folder adjacent to the .skp file. 3ds Max: * Importing .skp files into 3ds Max saves texture files in the ..3dsMaxsceneassetsimages directory. Users can also export an FBX file with the embed media option enabled to create a corresponding textures folder along with the exported file. Rhinoceros 3D (A trial version will suffice): * Import .skp file into Rhinoceros 3D and open material editor under Panels -> Material editor. Select any material with texture applied, then click on the texture name in the Textures section, followed by the three dot button to reveal all textures within the ..AppDataLocalTempembedded_files directory. Textures can be freely copied and pasted into a preferred folder for organization.

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