
Armchair angle PORTO VECCHIO houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later converted into all other popular 3D formats. The native file format is .skp, while the 3ds Max scene was created using 3ds Max 2016 software and rendered using Vray 3.00. The Dimensions of this item are (cm): H - 65 x W - 87 x PR - 87, and it weighs approximately 20 kg on its own or as part of a collection, adding an exotic flair to your outdoor decor when paired with a matching side table. The deco detail is braided polyethylene, crafted for long-lasting sunlight resistance. A range of magazines are included nearby the sofa corner perfect for reading in the afternoon sun. Would you like more details on this style? Discover PORTO VECCHIO Garden pouf from the same collection! Ref: 147105; Price: â¬249.90 To find textures associated with this .skp file, try these steps if you have any of the following software: Sketchup (Free) : Just export your preferred image choice under File/Export/2d Graphic - dropdown option. Alternatively, File -> Export -> 3D Model, then choose to save it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Navigate to the exported file location; within this directory, you will find all of your associated textures stored in a folder. C4D (Trial version is fine) Simply import the .skp file into C4D and see it automatically generate a new folder containing textures alongside the imported .skp file. 3ds Max Once importing your .skp file to 3ds Max, all texture files will be saved to ..3dsMaxsceneassetsimages. Alternatively, try exporting an fbx file with the embed media option selected within the export window - this too automatically generates a new folder of textures right alongside your fbx file. Rhinoceros 3D (A trial version should suffice) First, import .skp file to Rhinoceros 3D; Next, access Material editor through Panels -> Material editor and pick out any material with an associated texture. Now click on the texture name found in the Textures section - just beneath it lies a three-dot button which upon clicked, reveals all textures, accessible via the path: ..AppDataLocalTempembedded_files. At this point, you're free to copy and paste these textures to your preferred destination.
With this file you will be able to print Armchair angle PORTO VECCHIO houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Armchair angle PORTO VECCHIO houses the world 3D model.