Armchair

Armchair

sketchfab

My university final project asset comes to life through meticulous craftsmanship. I designed it using 3D software, specifically 3DS Max, where every detail was meticulously modelled to perfection. To bring depth and visual realism to the scene, I employed Substance Painter's powerful texture tools, carefully layering each element to create a truly immersive experience. Once complete, I seamlessly integrated my asset into Unreal Engine 4, unleashing its full potential in a stunning, high-fidelity environment that immerses users in an unparalleled level of detail and visual fidelity.

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