Armchair 7

Armchair 7

3docean

Armchair 3D Model, number seven in my collection. Production-ready 3D Model with PBR materials and textures provided in the package, along with a non-overlapping UV Layout map. Quads only geometries are used in this model, ensuring no tris/ngons are present. The model is easily customizable thanks to its UV unwrapped geometries, allowing you to create new Textures or modify existing ones using the provided UV Layout maps. Each Object, Material, and Texture in the package has a unique, meaningful name for easier identification. Made in Blender 3D 2.80 with Cycles and Eevee materials, then exported to OBJ and FBX formats, with materials and textures created in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal engines. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find over a dozen promo images in this description: Number one through six were rendered in Cycles (Blender 3D 2.80). Numbers seven and eight are wireframe images. Numbers nine and ten are screenshots from the Blender 3D scene, showing the UV Layout. Other images include UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. One Object (mesh), one PBR Material, UV unwrapped, and non-overlapping UV Layout map provided in the package; UV-mapped Textures are also available. UV Layout maps and Image Textures resolutions are 2048×2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 4580 vertices, 4568 quad faces (9136 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/armchair-7-03491c341cff4c69938864775f2f137b

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