Aristotle library houses the world  3D model

Aristotle library houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and later transformed into other 3D formats. Native format is .skp, and a 3ds Max scene was created in version 2016, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 To display and store all your precious items, select the library featuring a decorative ladder named Aristotle. This library made from recycled wood has an upper section with 4 fixed shelves and a lower section with 2 drawers, 4 doors, and 1 interior shelf. This large library offers spacious dimensions to showcase your finest collections. Explore also the bibliotheque model with Atelier scale. Dimensions (in cm): Height 230 x Width 200 x Depth 40. Ref # 130645 price € 1,499 Polygons: 909. Textures are located in the .skp file How to extract textures from a .skp file? If you have any of the following software, it is quite easy. Follow the guidelines provided: Sketchup (free) Just export the image as your choice of 2D file under File/Export/2d Graphic - dropdown option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures C4D (trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxSceneAssetsImages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, it should be in ..AppDataLocalTempEmbedded_files directory.

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