ARDENNES canvas houses the world 3D model

ARDENNES canvas houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and later converted to all other 3D formats. Native format is .skp, with 3dsmax scene set up for 3ds Max 2016, rendered with Vray 3.00 Reference 146231 Dimensions (cm): Height 70 x Width 90 x Profundity 4 Weight: 1.50 Kg This large canvas depicts a traditional ARDENNES hunting scene in great detail, adding character to a living room inspired by classic styles. Deco details include the hand-painted canvas, making it one-of-a-kind! Our advice is to personalize this painting with a matching frame for added flair. Alternatively, discover this table plexi red FANTASIA.\nRef 146231, priced €79.99\n\nTextures can be found within .skp files\n\nHow to extract textures from .skp files?\n\nIf you have one of the following software packages installed, it is a breeze! Follow these guidelines:\n\nSketchup (Free)\n\nJust export your preferred 2D file under the File/Export/2d Graphic dropdown option.\n\nAnother approach is to follow these steps: go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file, and in the exported file options select "Export Texture Maps." Navigate to the export location where you should find a folder with all the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp files into C4D automatically creates a folder with textures adjacent to the original file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, texture files are stored within the 3dsMaxsceneassetsimages directory. Alternatively, you can export fbx files with "Embed media" selected in the export dialog box. This action automatically creates a folder of textures along with the exported fbX file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp files into Rhinoceros 3D and navigate to Material editor, which is available under Panels -> Material Editor. Select any material with a texture applied and click on the three dot button next to the texture name in Textures section. All the textures should now appear within the embedded_files directory.\n\nYou are free to copy and paste these textures into your desired folder at will.

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