APPLY CALGARY houses the world  3D model

APPLY CALGARY houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software before being converted to all other formats for 3D design and rendering purposes. Native file format is .skp, which can be used directly in compatible software. The associated 3dsmax scene file is formatted as per version 2016 of 3ds Max, rendered with Vray version 3.00. Dimensions: height - 27cm, width - 21cm, and a depth of 29cm. The model weighs approximately 2kg. It has a sleek metal chrome finish, which adds to its character in a deco style that can easily stand out as the centerpiece of any room. To achieve maximum lighting effects, consider using multiple light sources with this fixture. The contrasting gray and white shades used on the lampshade accentuate its design while highlighting the undue features of the luminaire. We recommend combining CALGARY fixtures for even greater impact. Another stylish option to explore is our MELBOURNE product line, also highly adjustable and available in various designs to fit any aesthetic taste or setting. You can order MELBOURNE with Ref # 146544, priced at €69.99. Polygons used in its design number around 2987. Texture maps for this 3D model are embedded within the native .skp file and ready to use. If you encounter difficulties accessing these textures due to your chosen software, below are the steps required for texture extraction from .skp files. Software compatible for extracting textures from a .skp file includes Sketchup, 3ds Max, Rhinoceros 3D, and Cinema4D, among others. Using Sketchup: You can easily extract image files from Sketchup. First, choose the 'File/Export/2D Graphic' option, which allows you to select an image file format for exporting the images as per your choice. Alternatively: Go to File -> Export -> 3D Model and then save it in .dae or Collada File. Under export options, ensure that texture maps are included for better visualization of materials when exported. When this process is complete, open the location folder of the exported file to access all the embedded textures within a separate subfolder with similar name as exported .dae. Utilizing Cinema 4D (trial version will suffice): When you import an SKP model into C4D automatically creates folders with related texture data alongside the imported .skp model. No manual operations are needed on this process since it's handled by the application upon file importing process being finalized. Working in Rhinoceros: Once .SKP has been successfully integrated to your version of Rhinoceros 3D, all that needs now be done is selecting a panel from menu 'Panels->Material Editor'. Upon doing this action an editable window displays; select any one such texture present within this editor screen so its information becomes active view. Then hit right on mouse key for button with three horizontal lines which opens sub-options window allowing the access path of said textures displayed - navigate till location specified at Temp/appdata local/embedded file where your files are safely saved, transfer those wherever needed is fine. Remember that users who wish can easily use C# as script language available through the embedded windows. All details can be read at Rhinoceros 3D Official Website to explore full capabilities for all options not mentioned.

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