Apollo Belvedere Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Apollo Belvedere Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

cgtrader

Apollo Belvedere by Leochares, at the Cortile del Belvedere. Apollo is a powerful god of music and protection against evil forces. He often embodies feminine qualities, with smooth curves, rounded forms, and long hair styled in an artistic manner. Even as he shoots his deadly arrows at Python, a monstrous female entity, and seizes her temple in Delphi, Apollo's appearance remains elegant. Artist: Leochares, circa 120-140, marble replica of a bronze original from approximately 350-325 BC. Location: the Cortile del Belvedere, Vatican. Cast from The Royal Cast Collection at SMK. Period: Classical. Material: Marble. On display are renderings of the Product [LOD0] scene created in Marmoset Toolbag 4 using Ray Tracing. Product presented as-is, without post-processing, color-grading, or additional effects, with PBR Material setup and quality render settings, Ray Tracing with neutral white light, and varied lighting conditions for clear representation of the form and textures under different conditions. The model is optimized for rendering with Ray Tracing, which can be used in real-time rendering in Next-Gen. The model functions perfectly without Ray Tracing enabled, on lower-level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing natural lighting effects and soft shadows, and achieving a high degree of visual realism. Part of the collection, available for your Virtual museum or any visual presentation. PBR Shader Material: Marble. Textures are based on real-life sculpture. Product Texture Maps Resolution: 8K. LOD1 Texture Maps Resolution: 4K. LOD2 Texture Maps Resolution: 2K. The Product consists of 20000 polygons, 9990 vertices. The model is based on the real-life sculpture. LOD1 version consists of 10000 polygons, 4990 vertices. LOD2 [Ultra-Low-poly] version consists of 5000 polygons, 2490 vertices. Texture Maps resolution variants and LODs can be used in any combination. The Product has non-overlapping UVs. The Product has consistent texel density. Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup. Included in package: LOD0 [Product] version: * Maya 2020 scene [.ma] * Autodesk FBX [.fbx] * Wavefront OBJ [.obj] * 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows] LOD1 version: * LOD1 Maya 2020 scene [.ma] * LOD1 Autodesk FBX [.fbx] * LOD1 Wavefront OBJ [.obj] * 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows] LOD2 version [Ultra Low-poly]: * LOD2 Maya 2020 scene [.ma] * LOD2 Autodesk FBX [.fbx] * LOD2 Wavefront OBJ [.obj] * 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows] Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications. If you require a specific format or support related to my models, please do not hesitate to contact me. Thank you.

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