
apartment Joneliere Project X 3D model
cgtrader
This 3D model was originally built with Sketchup 8 before being converted into various other formats for a smooth transition. Native format is .skp while the 3dsmax scene runs on 3ds Max 2016, rendering it in Vray 3.00 specifically for the Joneliere x apartment project.\n\nTotal number of polygons: 14148 \n\nYou can locate the textures by searching within the .skp file for seamless integration.\n\nHow do you extract textures from a .skp file?\n\nThe process becomes straightforward if you already have any one of the mentioned software applications. Follow these easy-to-understand guidelines below:\n\nSketchup (Available for Free)\n\nFirst Method: Export an image as your chosen 2D file type by selecting File -> Export -> 2D Graphic under the drop-down menu, then follow the prompts.\n\nAlternate Way:\n\nOpen up Sketchup, go to File, and click on Export, select 3D Model. Next, save it in the format COLLADA File (*dae). Ensure you've clicked on the Options button, then tick off the option 'Export Texture Maps.' Browse through the exported file's directory; you'll spot a folder carrying the name of the exported file. This folder contains all of your textures.\n\nC4D (The trial version is perfectly fine for this process)\n\nImporting .skp files into C4D directly triggers an automatic generation of a folder holding your textures next to it.\n\n3ds Max (A working knowledge should suffice, as even a trial user can easily figure out what to do)\n\nAs you import the .skp file in 3ds Max, all your texture files are stored within '..3dsMaxsceneassetsimages'. Don't hesitate to look there. You may also decide to export an fbx file with 'Embed media option selected,' located in the export dialogue box; it will naturally generate a textures folder together with your fbx file.\n\nRhinoceros 3D (Even its trial version can serve this purpose without much issue)\n\nAfter importing the .skp file to Rhinoceros 3D, head on over to Panels -> Material Editor. Pick any material which includes texture in it. Then simply click the name of that material inside Textures section. Once you press that button marked by three little dots, it opens up the option to see all your textures placed directly under the 'embedded_files directory.\n\nYou're free to grab and copy those textures to any preferred location you may have picked out for storage purposes.
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