Antlers
3docean
Human: Antlers 3D Model. Production-ready 3D model, with PBR materials, textures, non overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons) ensure seamless rendering and smooth performance. Easily customizable: UV unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, or texture has a unique, meaningful name for easy identification and organization. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; explore 11+ promo images in this description: - nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) - nr. 7-8 are wireframe images - nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout - other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non overlapping UV layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 7428 vertices, 7424 quad faces (14848 tris). Real world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, you'll be able to edit the Textures or just import the FBX/OBJ file, along with the Textures set you want, in your 3D modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/antlers-b5af8994bb784f3c86e90b047fb022e3
With this file you will be able to print Antlers with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Antlers.