ANTIBES 2 bar stools houses the world 3D model

ANTIBES 2 bar stools houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and then adapted for all other formats of 3D graphics. Native format is .skp 3ds Max scene uses 3ds Max 2016 version, rendered with Vray 3.00 Reference 147028 Dimensions in cm: H 107 x W 102 x PR 61 Weight: 37 kg Sophisticated and contemporary, this bar cabinet, paired with two matching stools that can withstand direct sunlight, will bring refinement and charm to your outdoor space. Deco detail features a tempered glass panel, which blends perfectly with the weaving of the resin. You'll appreciate: the shelf, which provides ample storage space. Also featuring woven resin, explore this BALI bar cabinet.\nRef: 147028, Price: € 449.90\nPolygons: 138\n\nTextures are found within the .skp file\n\nDiscover how to extract textures from the .skp file:\n\nIf you have any of the following software, it's easy to follow these guidelines:\n\nSketchup (Free)\n\nExport an image as your preferred 2D file format by selecting File/Export/2d Graphic - drop-down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Open the exported file location. In the directory, you should find a folder containing all the textures with the same name as the exported file.\n\nC4D (Trial version works too)\n\nImporting .skp files into C4D automatically generates a folder of textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages. You can also find these textures there or export an fbx file with embed media option selected (in the export dialog window), which automatically creates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version works too)\n\nImport the .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has a texture on it. Click on the texture name in the Textures section and then click on the three dot button. You can now view all textures, which should be found in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into any folder you prefer.

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