
Anthracite cover MARGAUX houses the world 3D model
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This 3D model was originally designed using Sketchup 8 software before being converted into various other 3D formats. Its native format is .skp, while 3dsmax scenes are built with 3ds Max 2016 and rendered with Vray 3.00 version reference 147402 Dimensions (cm): H 100 x W 47 x PR 57 Weight: 0.61 Kg This elegant chair cover features a short skirt and will give a sophisticated look to any chair it covers. The gray material is made of 100% pure cotton, suitable for fitting chairs with bleached or wenge colored feet, which will complement the stylish design perfectly. Deco detail includes a simple and timeless color that can be easily matched. Highlights include choosing from many available colors.\nReference number: 147402\nPrice: €19.99\nPolygons: 204 The textures used in this model can be found within the .skp file\nIf you possess software such as Sketchup, it is quite easy to follow these steps to extract the textures:\nIn Sketchup (free)\nFirst, export the image of your choice under File/Export/2d Graphic option from the dropdown list. This should generate a 2D graphic.\nAnother way: Go to File -> Export -> 3D Model and save it as COLLADA file with the (*.dae) extension selected. Then click on Options and check the box next to 'Export Texture Maps'. Navigate to the location where the exported file is stored, and look for a folder containing all the textures in your preferred name.\nIf you are using C4D software (even just a trial version)\nUpon importing the .skp file into C4D, a separate folder containing all the necessary textures should appear alongside the imported file.\nUsing 3ds Max software\nWhen importing the .skp file to 3ds Max, it will store the texture files within ..\3dsMax\sceneassetsimages. Additionally, exporting the file in FBX format with 'Embed Media' selected will automatically generate a folder containing all the textures alongside the exported FBX file.\nFor users of Rhinoceros 3D software (also acceptable is using a trial version)\nAfter importing the .skp file to Rhinoceros 3D, navigate to the Material Editor panel and select any material featuring a texture. Clicking on the texture name in the Textures section allows you to see all the textures available, located within the ..\AppDataLocalTemp/embedded_files directory. You can easily copy these textures and save them into any folder of your choice.
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