Angle Grinder Middle SM 3D model
cgtrader
The object undergoes scanning with Physically Based Rendering (PBR) materials set to the following render list: 3DsMax Corona, 3DsMax iRay, 3DsMax MentalRay, 3DsMax Vray, Maya Arnold, Maya Octane, Maya RedShift, and Maya RenderMan. The FBX format is used for 3D Studio Max, with standard physical shaders accurately displayed in popular renderers. Additional customization can be done using present maps such as albedo, bump, diffuse, gloss, metalless, normal, roughness, and specularColor. This PBR 3D scan is made using proprietary technology and manual retopology. Models can be imported into Maya with customized materials for Arnold, RedShift, RenderMan, vRay, or Octane. To use the model, unzip all files from the archive zip into one folder, ensuring .obj file and .ma are in the same folder. Import [model name]_[your render].ma into your project; note that upon initial import, it will not be inserted into the scene, so re-import for insertion.
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