
Angle chair ANTIBES 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to various 3D formats for optimal usage. Native format is .skp, but 3dsmax scene is a customized version specifically for Max 2016 with Vray 3.00 rendering engine applied for top-notch results. The Antibes corner sofa is widely acclaimed for its sophisticated style and simplicity. Its sleek lines and traditional charcoal gray color perfectly complement any decor theme, making it highly versatile for users. The removable covers provide effortless maintenance and durable resistance against weathering and UV light, ensuring the product remains long-lasting for years to come. For homeowners who wish to combine this corner sofa with Antibes and its round version for fireside ambiance, perfect synchrony can be achieved with a masterful shopping plan for their entire garden. Size: 69 cm high, 95 cm wide, 95 cm deep, weighing 10 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/angle-antibes-110670.htm Houses a global brand offering quality home solutions. Reference: 110670 Price: €200 Textures can be extracted directly from the .skp file for easier rendering. **Extracting Textures** If you have software such as Sketchup (completely free), follow these guidelines: * Export an image by selecting File > Export > 2d Graphic, choosing your preferred 2D file format from the dropdown menu. * Alternatively: Go to File > Export > 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that 'Export Texture Maps' is checked. Open the exported file location in the directory, where you'll find a folder with all the textures. **C4D (Free Trial version)** Importing .skp files directly into C4D will automatically generate a texture folder alongside your imported model. 3ds Max: When you import an .skp file into 3ds Max, it stores the textures in the `..3dsMaxsceneassetsimages` directory. Alternatively, export as an FBX file with 'embed media' selected for an auto-generated texture folder alongside the exported FBX file. Rhino (Trial version) - Import the .skp file and then open the material editor through Panels > Material Editor Select a material with texture on it, click the texture name in Textures, followed by clicking on the three dots. Now, see all textures displayed.
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