Andy's Face

Andy's Face

pinshape

This is my new face. We used a 3D scanner described here: http://www.thingiverse.com/thing:1491 and here: http://abarry.org/stereo to scan, then print the face. Update - just printed another version upside down for much better print resolution. Instructions: Scan your face into a pointcloud. Use Blender 3D to clean up the pointcloud (import PLY, export as OBJ). Open the cleaned pointcloud in Meshlab and: a. Calculate normals by Filters > Normals, Curvatures and Orientation > Compute normals for point sets. I used default settings here. b. Then calculate a surface using Filters > Point Set > Poisson Reconstruction. Use an Octree Depth of 11 but keep all other settings as defaults. This will take 15-30 seconds to calculate. Once you've got the meshed face, save it as an STL and import it back into Blender. In Blender, add a block to the back of it and export it as an STL. Skeinforge! Print!

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