
ANDREW brown headboard houses the world 3D model
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This 3D model was originally crafted using Sketchup 8, then converted seamlessly into other formats, with its native format being .skp. The corresponding 3dsmax scene was built on 3ds Max 2016, rendered meticulously with Vray 3.00 HOUSES FURNITURE WORLD is proud to introduce a timeless collection featuring this newly added piece, "Andrew", bringing vintage charm to any bedroom with its distressed leather headboard. Covered in rich, brown leather and displaying a rugged aged appearance, the oversized headboard effortlessly exudes an air of understated elegance. Also part of this exclusive collection is the upholstered Chesterfield, boasting equally refined taste, covered in sumptuous 140 brown leather that complements the sophisticated aura with style and poise. For further information and details, please refer to http://www.maisonsdumonde.com/FR/fr/produits/fiche/tete-de-lit-140-cuir-vieilli-marron-andrew-133291.htm The corresponding reference number for this piece is 133291. Retail price: €449. Details: - Size (cm): Height - 121, Width - 142, Depth - 11. - For easy extraction of textures from the .skp file: - If you are already familiar with any of the software listed below, extracting the textures will be effortless and follows these straightforward steps. Software such as Sketchup, readily available in a free version for use: 1. Simply export your desired image via the option provided under File/Export/2D Graphic in the drop-down menu. Alternatively: - Go to File -> Export -> 3D Model, select .dae file. Upon completion of this action, ensure that the check box 'Export Texture Maps' has been ticked. This process is made straightforward through its options located within the application and is clearly laid out. C4D Users can also rely on it. - You are not limited to C4D's Trial version for importing the .skp file. By doing so, C4D will automatically generate a folder containing textures adjacent to the .skp file upon completion of the import process. It's straightforward! 3ds Max: If you choose 3ds Max as your application of choice and wish to see what can be accomplished with a trial version that has full features. When importing a .skp file into 3ds Max, all its corresponding texture files are saved under a dedicated directory named '..3dsMaxsceneassetsimages'. An alternative route within the import dialog is available: choose an option to 'Embed media' as part of the process. - The process can be completed efficiently without additional stress using trial version and 3ds max.
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