ANDERSEN shelf houses the world 3D model

ANDERSEN shelf houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software and then converted into various other 3D formats. Its native format is .skp, with a corresponding 3ds Max scene optimized for 3ds Max 2016 and rendered utilizing Vray 3.00. Ref: 146 288 Dimensions (cm): Height - 190 x Width - 120 x Proficiency - 40 The weight of this solid sheesham wood shelf is 92 kg, making it an excellent storage option for displaying favorite decorative items. Original design includes multiple doors and lockers of different sizes, perfectly showcasing various decorative items. Deco detail adds a warm touch to the space due to the nuances of the sheesham wood finish. Its highlights include modern and structured design. See also BERKLEY shelf for a similar product Ref: 146 288 Price: $999.90 Textures can be found in the .skp file. How to extract textures from .skp files? If you have any of the following software, extracting textures becomes easy. Follow these guidelines: Sketchup (free) Simply export an image as your preferred 2D file format by selecting File > Export > 2D Graphic under the drop-down option. Another way is to: File > Export > 3D Model. Select the COLLADA File (*.dae) export option, ensuring that the Export Texture Maps check box is checked. Then navigate to the exported file location. You should see a folder with all of the textures. C4D (trial version available) When you import .skp files into C4D, a texture folder is automatically created alongside the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, its stored in ..3dsMaxSceneAssetsImages directory. Additionally, export FBX with embed media option enabled, generating a textures folder next to the exported fbx file. Rhinoceros 3D (trial version available) Import the .skp file and open the material editor by selecting Panels > Material Editor. Select any material that contains texture and click on its name in Textures section followed by the three-dot button to reveal textures located in ..AppDataLocalTempEmbeddedFiles directory.

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