
Ancient Decayed Worship Temple Low-poly 3D model
cgtrader
LOW POLY ANCIENT WORSHIP TEMPLE - SUPER EFFICIENT Hello 3D creators, This abandoned Ancient Worship Temple, worn down by the elements, is a testament to the passage of time. It stands as a forgotten relic, left to decay and weather. Optimized for your Scene/Game, this model boasts a Single Material/Textureset design, ensuring seamless integration into your project. Modelled in Blender 2.79, tested in Blender 2.80, and textured in Substance Painter 2, this model has been meticulously crafted for maximum efficiency. Native format: .blend Cycles/Eevee verified Package includes: .FBX .OBJ And all textures in three formats: PBR Metalrough - Basecolor, Metallic, Roughnesss, Normal (Open GL) - Included within the .blend file (Height Map included in Textures folder) Unity 5 - AlbedoTransparency, Ambient Occlusion, SpecularSmoothness, Normal (OpenGL) Unreal 4 - Basecolor, OcclusionRoughnessMetallic, Normal (DirectX) 2K Resolution Textures Non overlapping UV Origin Point: Centre of Mass All Modifiers closed Please refer to the documentation provided for detailed instructions. Thanks for your interest! DOCUMENTATION: This guide is intended for Blender users. If you wish to use other software or the FBX/OBJ files, consider this a reference point. How To import this model into Blender/your Scene: 1.Open Blender 2.Go to File........find and open Ancient_Worship_Temple.blend 3.If adding (Appending) the Temple to a current scene: 4.Select: Append from the file drop down menu 5.Go To your Ancient_Worship_Temple Folder Location 6.Open: Ancient_Worship_Temple 7.Select - Object - then choose Ancient_Worship_Temple and append from library 8.It will now appear in your scene :) Cycles Render Engine used for the images provided This is a Single Material/Textureset Model designed for super efficiency within your Scene/Game Tested in 2.80 EEVEE All Textures are 2K resolution If you're using Blender, all textures are already packed into the file If you wish to use the textures within UNITY 5 or UNREAL 4, find them in the supplied Textures folder FBX,OBJ formats of this Model are also provided The scene light and Camera are included within the same collection/Layer as the Temple Scale and Rotation applied All modifiers closed Non overlapping UV Origin Point of this Model - Centre of Mass (Please note the HDRI Lighting used in the images provided is not part of this package......there are plenty of free ones available online) If you're interested in this type of model, check out my Ancient Assets Pack here on CGTrader: https://www.cgtrader.com/3d-models/architectural/engineering/ancient-assets-pack I hope you enjoy my work and find it useful for your project.
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