Anchorage Buildings and Road Networks 3D model

Anchorage Buildings and Road Networks 3D model

cgtrader

This 3D model of Anchorage, USA is based on real data, providing a realistic representation of the city's buildings, road network and streets. Three objects are included: roads, squares and plazas, and buildings, which come in five separate groups. The UV maps are set up with overlapping UVs for smooth rendering. The model rests on a flat surface, with all buildings aligned to ground level (no elevation data is included). Geometry consists of polygonal quads and tris, ensuring efficient rendering performance. This 3D model comes without textures but renders fast. It can be licensed under the Creative Commons Attribution-ShareALike 2.0 license for commercial use, providing a great option for businesses and projects requiring CC-BY-SA-compliant models. Data is sourced from OpenStreetMap at www.openstreetmap.org, acknowledging contributors' contributions and citing their work at http://www.openstreetmap.org/copyright. Specifications: 761,339 points/verts and 628,991 polygons make up the model. Files available include: .c4d (native format) .dxf .fbx - version 7.1 .dae - version 1.5 .obj .blend Attribution: OpenStreetMap contributors are acknowledged at http://www.openstreetmap.org/copyright. Extra details below avoid any confusion with this 3D model. Due to the data source, certain areas might have missing buildings or buildings yet to be constructed as per urban planning projects. Updates may arrive if new information is added. Please note that although this model closely reflects reality, its primary purpose is to demonstrate the city's layout and buildings, not to achieve high precision. Therefore, these models can serve a range of purposes but are best suited for illustrative work rather than precise cityscape modeling. The models come in various formats including .c4d (native format) and .fbx. To use them you'll need to setup the lighting parameters/details using your preferred software as the files aren't already textured with an example lighting environment, but rendering should be smooth without it

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