Anatomy - Tibia and Fibula
3docean
Human Anatomy Tibia and Fibula 3D Model. Two separate, intricately detailed objects, the tibia and fibula, share a meticulously crafted non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model is optimized for seamless rendering, with provided PBR materials, textures, and UV Layout maps that can be easily customized. The model consists of quad-only geometries, devoid of tris/ngons, ensuring smooth and efficient rendering. The geometries are UV unwrapped, allowing you to create new Textures or modify the existing ones using the provided UV Layout maps in PNG format with alpha channels. Each object, material, or texture within the package features a unique, descriptive name for easy identification. Created in Blender 3D 2.80 (Cycles / Eevee materials), the model is then exported to OBJ and FBX formats; the materials and textures are crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal Engine. Promotional images showcase the model's versatility: rendered in Cycles (or Eevee) for Blender 3D 2.8x, wireframe images, UV Layout screenshots from the Blender 3D scene, and UV layouts are included. Formats include FBX, OBJ, BLEND scenes with Cycles / Eevee materials, and PNG files with alpha channels. The package contains two objects (meshes), one PBR Material, and a non-overlapping UV Layout map; all textures are UV-mapped. The UV Layout maps and image textures have resolutions of 2048×2048 pixels, crafted with Substance Painter. With 1964 vertices and 1960 quad faces (3920 tris), the model features polygonal geometry, ensuring smooth rendering performance. Real-world dimensions are preserved, with scene scale units set to cm in Blender 3D (metric with 0.01 scale). The object is uniformly scaled in Blender 3D, and a PBR Multi-Engine Textures Pack is included, featuring textures for various rendering engines or game engines: Cycles (or Eevee) for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, and generic PBR workflows. This comprehensive package enables you to edit the textures or import the FBX/OBJ file along with your preferred texture set in your 3D modeling software or game engine.
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