Anatomy - Leg and Foot bones Low-poly 3D model
cgtrader
This set of 5 human leg and foot bones 3D models includes the femur, patella, fibula, tibia, and foot. Each model shares a non-overlapping UV layout map, material, and PBR texture (atlas). The production-ready 3D model is available in quads only, no poles format and is suitable for use in architectural visualizations, product shots, stock images, and illustrations. The geometries are UV unwrapped, making them easily customizable by creating new textures or modifying existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, or texture in the package has a unique, meaningful name. PBR textures are included in a subfolder of the BLEND and MAX (VRAY) archives, along with scene files. The models were made in Blender 3D (Cycles materials) and 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. The package includes 5 objects (meshes), a PBR material (in Blender Cycles and V-Ray scenes), UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. Textures use channels for Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, and Ambient Occlusion. UV Layout maps and image textures have a resolution of 2048x2048 and were made with Substance Painter 2. The polygonal model is quad-based with no poles, featuring 9047 vertices and 8987 quad faces (17974 tris). The real-world dimensions are provided with scene scale units in meters for Blender 3D and centimeters for MAX. The object has a uniform scale with applied scaling in Blender 3D and 100% scale in MAX. Textures are stripped in the MAX scene, while PBR Multi-Engine textures pack is included for rendering engines and game engines like Adobe Dimension, Amazon Lumberyard, Cycles for Blender 3D, Unity 5, and more. This asset can be used by editing the textures or simply dragging and dropping the FBX/OBJ file along with the desired texture set into a 3D modeling software or game engine to link them together and obtain a production-ready asset. Note that the main renderings were made using V-Ray 3.60 and Blender 3D + Cycles with an HDR Environment Texture Image not included in the package.
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