Anatomy - Human vertebrae set

Anatomy - Human vertebrae set

3docean

Human Anatomy – Human Vertebrae Set 3D Model. 4 Individual Objects (C01, C02, Lumbar Vertebra, Thoracic Vertebra) Sharing Same Non-Overlapping UV Layout Map, Material and PBR Textures Set. Production-Ready 3D Model, with PBR Materials, Textures, Non-Overlapping UV Layout Map Provided in Package. Quads Only Geometries (No Tris/Ngons). Easily Customizable: UV Unwrapped Geometries, Create New Textures or Modify Existing Ones Using UV Layout Maps Provided (PNG with Alpha). Each Object, Material or Texture has Unique Meaningful Name. Made in Blender 3D 2.80 (Cycles / Eevee Materials) Then Exported to OBJ and FBX; Materials and Textures Made in Substance Painter, Exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: First Image Rendered in Cycles (or Eevee) for Blender 3D 2.8x; Find 11+ Promo Images in Description: Nr. 1-2-3-4-5-6 Rendered in Cycles (Blender 3D 2.80); Nr. 7-8 Wireframe Images; Nr. 9-10 Screenshot from Blender 3D Scene, Showing UV Layout; Other Images: UV Layouts. Formats Included: FBX, OBJ; Scenes: BLEND (2.80 with Cycles / Eevee Materials); Other: PNG with Alpha. 4 Objects (Meshes), 1 PBR Material, UV Unwrapped (Non-Overlapping UV Layout Map Provided in Package); UV-Mapped Textures. UV Layout Maps and Image Textures Resolutions: 2048×2048; PBR Textures Made with Substance Painter. Polygonal, QUADS ONLY (No Tris/Ngons); 13142 Vertices, 13150 Quad Faces (26300 Tris). Real World Dimensions; Scene Scale Units: CM in Blender 3D (Metric with 0.01 Scale). Uniform Scale Object (Scale Applied in Blender 3D). PBR Multi-Engine Textures Pack Included. In Zipped Folder, Find PBR Textures Set for Rendering Engines or Game Engines! Cycles (or Eevee) for Blender 3D (Base Color, Occlusion + Roughness + Metallic + Alpha); Vray for 3D Studio MAX (Diffuse, Reflect, Reflection Glossiness, Normal); Unity 5 Standard Metallic (Albedo + Transparency, Metallic + Smoothness, Normal); Unreal Engine 4 (Base Color + Alpha, Occlusion + Roughness + Metallic, Normal). Generic PBR Spec Gloss Workflow (Diffuse + Opacity, Specular, Glossiness, Normal, Height); Generic PBR Metal Rough Workflow (Base Color + Opacity, Roughness, Metallic, Normal, Height). Edit Textures or Import FBX/OBJ File with Desired Textures in 3D Modeling Software or Game Engine.

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