Anatomy - Human spine 3

Anatomy - Human spine 3

3docean

Human Anatomy – Human Spine 3D Model, number three in my collection. Production-ready 3D model with PBR materials, textures and non-overlapping UV layout map provided in the package. Quads only geometries are used (no tris/ngons). Easily customizable: UV unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material or texture has a unique and meaningful name. Made in Blender 3D 2.80 with Cycles / Eevee materials then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: Number 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.80). Numbers 7-8 are wireframe images. Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV layout. Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. One object (mesh), one PBR material, UV unwrapped and non-overlapping UV layout map provided in the package; UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 66805 vertices, 66877 quad faces (133754 tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal). V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal). Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal). Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height). Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8 too. You can edit the textures or import the FBX/OBJ file along with the textures set you want in your 3D modeling software or game engine and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/anatomy-human-spine-3-cab2b0ef82974ee3937aca6a31773ab6

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