Anatomy - Human Liver and Gallbladder Low-poly  3D model

Anatomy - Human Liver and Gallbladder Low-poly 3D model

cgtrader

Human: Pre-optimized for game-ready use, PBR, UV-unwrapped and textured human liver and gallbladder internal organs 3D model. Includes all essential elements such as PBR materials, high-quality textures and non-overlapping UV Layout map for optimal customization.Perfectly suited for use in ads or games; highly customizable due to easy-to-edit Textures and Base Color Textures included in the package (review provided images).\n\nNOTICE: For custom-made versions of this 3D Model or different design preferences, kindly hire me on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and describe your exact requirements. Upon purchasing one of my assets from CGTrader, I'll be more than happy to assist with potential issues, or help create additional models to form a complete set.\n\nEach Object, Material or Texture within the package is meticulously named for easy reference.Made using industry-standard software such as Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported into various formats; rendered in Cycles (Blender 3D 2.77).Included file formats: OBJ, FBX, 3DS, unitypackage (Unity 5 with Metallic Workflow Standard Shader materials and textures); additional scene formats: BLEND (Blender 3D 2.77), V-Ray Adv 2.30.02 in 3D Studio MAX; UV layouts saved as PNG images; JPG format also included for Cycles materials in Blender 3D and V-Ray materials in 3D Studio MAX.1 Mesh Objects, 1 Material within each format provided (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes); non-overlapping UV Layout map conveniently located within the package for efficient usage; Image Textures specifically mapped for PBR effects.1 Base Color channels for Diffuse/Albedo purposes, as well as separate Metallic, Roughness, Normals, and Ambient Occlusion channels; major render conducted in Blender 3D + Cycles using a carefully crafted Material Node setup within the blend scene.Uniform UV Layout maps resolution set to 1024x1024, along with matching PBR Textures created using Substance Painter 2. Quad faces only (no poles); total count of polygons and quad faces: 1972 vertices; faces include both tris and quads for diverse flexibility; model retains realistic proportions as per actual measurements in real-world scale settings.Scene measurements displayed using consistent units (meters); all blend scenes scaled uniformly by factor applied at Blender 3D stage.Textures specifically prepared without unnecessary additional elements.All the rendering for main image done using an HDR environment Image in Blender, not part of the sold assets

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