Anatomy - Human Intestine Low-poly  3D model

Anatomy - Human Intestine Low-poly 3D model

cgtrader

Game-ready, PBR, UV-unwrapped, Textured Human Intestine 3D Model features realistic digestive system and internal organs. Packaged with PBR materials, textures, and non-overlapping UV Layout map, perfect for use as game assets or ads. Models can be easily customized: users can edit textures using the provided UV Layout maps and Base Color Textures (see preview images). NOTE: Customers seeking minor geometry changes, custom textures or logos, or entirely different 3D Model designs should click on "Hire Me" on my CGTrader profile page (https://www.cgtrader.com/francescomilanese). Upon making an offer, I will create customized models. When purchasing one of my assets, buyers receive dedicated support for possible issues; I am also happy to create additional models for a complete set. Each item, material, or texture in the package features unique, descriptive names. Modelled using Blender 3D (Cycles materials) and exported in formats suitable for other applications. Rendered with Cycles in Blender 3D 2.77 and V-Ray Adv 2.30.02 in 3D Studio MAX 2012. Included file types are: 3DS, FBX, OBJ, UnityPackage; compatible with Unity 5's Metallic Workflow Standard Shader materials and textures. Additionally provided are scenes: 3D Studio MAX (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D Cycles materials and PBR shaders); and images: png with Alpha (non-overlapping UV Layout map and PBR Textures for Unity 5), jpg (PBR and UV-mapped Textures). Asset Features: 1 Mesh Objects 1 Materials (included in the Unity Package, Blender's Cycles render engine scene, and V-Ray in 3D Studio MAX); UV-unwrapped using a non-overlapping Layout map. PBR colours and image textures are provided for each material in the package. Material Channels: Base Color, Metallic, Roughness, Normals, Ambient Occlusion; Main rendering achieved using these colours/textures with Cycles in Blender. Material node schemes provided for custom manipulation (see preview images). UV Layout Maps & Image Textures: • Resolutions: 1024 x 1024 • Made with Substance Painter 2 for realistic PBR Textures. Model Geometry: • Polygonal; no poles, consisting of quad faces and no poles. Features a total of: • Vertices: 21,136 • Faces: 21,083 quadrilateral (Quad) faces. This amounts to approximately 42,166 Triangles. Dimensions and Scale: Real world units used for scene scale in both BLEND and MAX scenes. Uniform scale object; no transformation applied during the process. All texturing information is embedded within the Blender model. Note: The HDR environment Texture Image, used for Main Rendering, has been deliberately omitted from this package to facilitate flexible user applications.

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