Anatomy - Human Foot bones

Anatomy - Human Foot bones

3docean

Human Anatomy - Human Foot Bones 3D Model. This production-ready 3D model comes with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. The geometry is made up of quads only, no tris/ngons, and no poles are present. It's easy to customize: the UV-unwrapped geometries allow you to create new Textures (or modify the existing ones) using the UV Layout maps provided in the package as png with alpha. Each Object, Material, or Texture provided in the package has a unique, meaningful name. The model was made in Blender 3D 2.79 (Cycles materials) and then exported to OBJ and FBX; the materials and textures were made in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. Promo images include: the first image rendered in Cycles for Blender 3D 2.7x, with 11+ promo images available in this description - nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79), nr. 7-8 are wireframe images, nr. 9-10 are screenshots from the Blender 3D scene showing the UV Layout, and other images include at least one UV layout. The formats included are: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); and other: png with Alpha. The model consists of 1 Object (mesh), 1 PBR Material, UV-unwrapped, with non-overlapping UV Layout maps provided in the package; UV-mapped Textures. The UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. The polygonal model is QUADS ONLY (no tris/ngons), no poles; it has 19548 vertices, 19496 quad faces (38992 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! These include Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). So you'll be able to edit the Textures or just import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/anatomy-human-foot-bones-82dc94187aeb42a298b534fee3616950

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