
Amsterdam Dining table Maisons du Monde 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to various other formats. Its native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 rendering software version Vray 3.00 The large dining room table in solid teak brings joy to family dinners or friends, delighting guests! Natural wood dining tables in this simple design add freshness and brightness to interior designs. Stylish contemporary wooden tables for a cozy atmosphere with ease, they bring. This product is part of the range Amsterdam: For a sober, welcoming atmosphere, the "natural blond" of solid teak used for the Amsterdam range brings simplicity and freshness home. Clean lines accentuate its contemporary look in this collection. Size (cm): H 75 x W 180 x D 90 Weight: 45 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-a-diner-amsterdam-110136.htm Ref. 110136, Price: 490 euros Polygons: 42 Textures can be found in the .skp file How to extract textures from a .skp file? If you have software like Sketchup, it's easy. Follow these guidelines provided. Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way is this: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. You also have software like C4D - trial version enough. Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. Then you can use 3ds Max. When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there. Or, export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D users - you also have trial version - follow this: Import .skp file to Rhinoceros 3D Open material editor Panels->Material editor Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button You can now see all textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you like.
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