AMSTERDAM bedside houses the world 3D model

AMSTERDAM bedside houses the world 3D model

cgtrader

This beautifully designed 3D model was initially created using Sketchup 8 before being converted into other popular 3D formats. Native file format is .skp, while 3ds Max scene uses version 2016 of the program, with rendering performed by Vray 3.00 Ref. 146763 Dimensions (cm): Height - 57 cm x Width - 47 cm x Projection Ratio - 40 Weight: 12 kg Made from solid teak, this stylish bedside lamp features an elegant Scandinavian design with a focus on clean lines and simplicity! Featuring a storage compartment, this bedside table includes a drawer and a lower shelf for additional space. A beautifully crafted antique brass shell detail complements the handle's classic look. Recommendation: To enjoy a relaxing evening atmosphere, add the Jefferson lamp to your collection. This product belongs to the Amsterdam range, designed to create a soothing and welcoming ambiance in your home. The "natural blond" hue of solid teak used in this Amsterdam design will bring warmth and serenity to any room, with its clean lines accentuating a contemporary look that is both modern and timeless Ref: 146763, Price: $129.90 Polygons: 140 Textures are stored within the .skp file How do you extract textures from the .skp file? If you have access to one of these software options, extracting textures is simple - just follow these guidelines Sketchup (Free) Just export the image as your preferred 2D file using File/Export/2d Graphic from the drop-down menu. Alternatively: Go to File -> Export -> 3D Model and choose the COLLADA File (*.dae) option for export. Make sure Export Texture Maps is checked, then click on the Options button to verify this setting. Go to the exported file location - there should be a folder with the exported file name containing all the textures C4D (Even a trial version will work) Importing .skp file to C4D automatically creates a folder containing textures next to the original .skp file 3ds Max When importing .skp file into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory You can find these textures here and also export an fbx file with embed media selected - this will create a folder of textures together with the fbx file Rhinoceros 3D (A trial version is all you need) Import .skp file into Rhinoceros 3D, then open material editor from Panels->Material editor. Select any material with texture and click on the texture name in the Textures section - three dot button to see all textures located in ..AppDataLocalTempembedded_files Feel free to copy and paste these textures to a folder of your choice

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