
Amsterdam 6 drawers base unit houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 and then converted into various other 3D formats. The native format is .skp, and the 3ds Max scene is set at 2016 version, with Vray 3.00 rendering for detailed images. For your kitchen furniture preferences, do you like rustic styles? Do you want large work surfaces and ample storage areas? If so, this 60 cm Amsterdam kitchen item may be just what you're looking for. This kitchen storage cabinet is designed to entice you with the natural beauty of wood and its numerous drawers. The low wooden kitchen furniture comes in different versions and sizes, allowing you to create a custom kitchen layout tailored to your desires. Discover the wall unit 60 cm and the 120 cm down element as part of the Amsterdam range. This product belongs to the Amsterdam collection: for a minimalist, welcoming atmosphere with ease... The natural blond finish of solid teak adds simplicity and freshness to any room. The clean lines of this collection emphasize its contemporary look. Size (cm): H 85 x W 60 x D 60 Weight: 45 kg \nRef: 118104 Price: € 349\nPolygons: 43\n\nTextures are found within the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you have any of these software tools, extracting textures is straightforward. Simply follow the guidelines provided:\n\nSketchup (free): export as your chosen 2D file under File/Export/2d Graphic - dropdown option.\n\nAlternatively: go to File -> Export -> 3D Model and select a COLLADA File (*.dae) format. Ensure 'Export Texture Maps' is checked, then locate the exported file folder. There, you should find a subfolder containing all textures.\n\nC4D (a trial version will suffice): importing .skp files automatically creates a texture folder alongside it.\n\n3ds Max: importing .skp files stores textures within the 3dsMax scene's assets directory or when exporting as an fbx file, you can opt to embed media, creating a separate texture folder. \n\nRhinoceros 3D (a trial version is acceptable): import .skp file and open the material editor (Panels->Material editor). Select any material with a texture applied and click on its name. Now, access all textures within the .AppDataLocalTempembedded_files directory, where you can copy or paste as desired.
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